In Mayday the player’s fight to regain control of a navy ship which has been infested with Cryptids. I did mechanic design, block out, level design, and scripting for Mayday.
I designed and scripted a new Seeder enemy type which spits out little alien turrets which stick to walls and ceilings to terrorize players.
I also designed and built the Kraken boss fight which was inspired by raid boss mechanics of MMOs such as World of Warcraft. The Kraken was a multi-phase boss encounter with many layers of mechanics which required tight teamwork and communication to defeat. The Kraken boss was an invaluable lesson in game design, as I learned a tremendous amount from it’s successes and failures.
Watch the Kraken boss fight here - Kraken Boss Gameplay Youtube Link