Call of Duty: Infinite Warfare (2016)

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Mission 2: Black Sky

In Black Sky the player transitions from fighting on the ground to defending against an incoming enemy space fleet above the Earth.

I did design and scripting for the space launch, where the player enters a spacefigther and launches through the atmosphere with a fleet of other fighters and massive capital ships.

The space launch was a big technical challenge, as we had to transition from an on-Earth skybox with gravity to a free space skybox with zero-g. I’m proud of the result, it felt smooth and seamless!

I also designed and scripted the entire space battle sequence for Black Sky including intense dog fights and taking down an enemy capital ship.

Watch the entire sequence here - Black Sky Gameplay Youtube Link

 
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Mission 3: Port Armor

Port Armor takes place at UNCA’s Moon spaceport, when the enemy faction attempts to take and hold the port as an important strategic location.

For Port Armor I did level design, scripting, and encounter design for multiple combat encounters and scripted sequences. I was also responsible for the seamless transitions in and out of the mission, where we hid loading behind short pre-rendered videos.

 
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Capital Ship Systems

I was responsible for the design and scripting of all of the capital ship combat systems, including turrets, missiles, movement, and destruction.

Each capital ship had dozens of gun turrets, missile turrets, anti-missile counter measures, and fighter jet launch ports. The ships were also covered in dozens of small destructible greebles that reacted to player fire to ensure plenty of dynamic destruction eye candy and sense of scale.

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Ghost of Tsushima: Legends (2020)

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Call of Duty: Extinction (2014)